
The biggest issue though, was finding a way to get my fill light to work.

#Blender 2.8 software#
This is the unfortunate downside of open source software development.Įxporting to Marmoset: Moving from Blender to Marmoset wasn’t actually much of an issue, at least not until it came to lighting. It’s great that I found tools to help with my work, but it’s unfortunate that I had to search for them in the first place. It made my work with this project go infinitely faster. This tool is paid (official TexTools is donation based) and at $16 bucks some may consider it a bit steep for a plugin, but the speed at which it can pack UV’s, and it’s awareness of all sorts of different UV Island sizes and complexities makes it a steal in my eyes. The other UV tool that I leaned heavily on was UVPackmaster2. However, it has the majority of UV tools functioning.Ī shot of UVPackMaster2. As I mentioned earlier in this series, this version of TexTools is a straight port from what existed in 2.79, so some features don’t work.
#Blender 2.8 download#
This is what led me to download TexTools. Outside of marking seams and unfolding UV’s, it takes much more work in Blender to move UV’s, align them in optimized ways, and to relax them in a controlled manner. Blender just doesn’t have overly intuitive UV tools. UVs: Blender’s major weakness as compared to Maya (for my uses) is it’s UV tools. It’s subtle, but the platform has definitely seen better (and cleaner)days.Īdditionally, I have more plans for the Barbell and the Platform itself in the future and because I used Substance Painter in a non destructive, multi layered way, I can and have made these adjustments easily. I was able to tell the story of use and abuse with my textures though thought out use of chalk and general wear painting. Substance Painter: I’m not going to go very in-depth here, but Painter was invaluable in texturing my assets.

In short, I can preview my work in Eevee and be reasonably confident it’ll look correct in most real time applications. The difference between Eevee and Marmoset is more pronounced due to focus depth and some additional shadow/lighting changes that Marmoset necessitated (lacking support for rectangle lights mostly). You need to zoom in to see the major differences (sharpness, transparency, reflections) but at a zoomed out high level view, you can’t see much of a difference. In the image above, I took the time to see how Cycles, Eevee and Marmoset looked like side by side. Having the ability to get plugins at a moments notice to augment (or frankly fix) some issues with Blender was key at times.Ĭycles, Eevee, and Marmoset (with volumetrics off). High poly models, low poly models, little bolts and washers, barbells, everything I made more or less came out as I wanted it to. Outside of that, modeling in Blender was a breeze.

#Blender 2.8 full#
I had been using it on and off for a few months at this point so I knew where most things were, but I will need a full year to avoid that bit of awkwardness while I work. I needed to keep thinking about what short cut keys did what, in which workspace was the option I was looking for, and everything else that comes up when you are using new software. Turns out I could!īlender wasn’t all sunshine and rainbows. What Went Rightīlender: My shift to Blender had been going well prior to this piece, but I was unsure if I could use it start to finish in a portfolio piece. I haven’t had a project go this smoothly…ever. It’s rare for me to feel that a project of comes together exactly as I saw it in my mind, but when I look at the final Marmoset render, I feel as if that’s exactly what I saw in my head. The project as a whole was what I would consider a great success, unlike my Trench Kit. The geometry isn’t complex, it’s small, and I though I could do it justice, which I can’t say was totally true for my Trench Kit. Once I decided I was going to learn Blender, this sketch immediately came to mind as a sort of ‘Final Project’.

Eventually that project was pushed to the side when I found myself burnt out and busy with wedding planning earlier in 2019. I was working on a more Cyber Punk\Retro Future inspired scene at the time. 100% chance that number is a spam number.
